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Old 12-23-2019   #1
Dope
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Originally Posted by Pro Noob View Post
I can confirm that it is based on who deal the most damage.

I would not say having another spawn will help to solve whatever you propose.
Cause then there will be two bosses of the same drop table being camped.

The only way it can really be solve if we allow people to have a chance at the key whenever they deal atleast 20 or 25% of the damage. However this would take away a achievement some player's have done
I don't see how the first key having two drops isn't an issue, but this is.
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Old 12-23-2019   #2
Pro Noob
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Originally Posted by Dope View Post
I don't see how the first key having two drops isn't an issue, but this is.
Never said it was a issue. I just stated it would take away from some people's achievement.
Also two npc's dropping the first key is a old dodian design and have been since release, just like the other bosses only has 1 source to drop it.

Another way we could fix it is rarely it drop from monsters within the part of where the key goes.
Like fire giants have a really rare chance of dropping the orange key, mummy the yellow key. But the fact still remains some people who had camped the boss previously might not like this due to it showcase a achievement they did.

It is not a bad suggestion, if we went out of our way with it we would first need to poll it.
I would like to hear more ideas about this topic, as I have mention some.

Last edited by Pro Noob; 12-23-2019 at 08:56 PM.
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Old 12-23-2019   #3
Dope
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Quote:
Originally Posted by Pro Noob View Post
Never said it was a issue. I just stated it would take away from some people's achievement.
Also two npc's dropping the first key is a old dodian design and have been since release, just like the other bosses only has 1 source to drop it.

Another way we could fix it is rarely it drop from monsters within the part of where the key goes.
Like fire giants have a really rare chance of dropping the orange key, mummy the yellow key. But the fact still remains some people who had camped the boss previously might not like this due to it showcase a achievement they did.

It is not a bad suggestion, if we went out of our way with it we would first need to poll it.
I would like to hear more ideas about this topic, as I have mention some.
Both pretty good ideas, alternatively you could give dragon drops to other monsters. Last two encounters with "monster-hogging" seemed to be due to dragon drops rather than people looking for the key.

Edit: On second thought, maybe just leave it as is. It's motivating me to train.

Last edited by Dope; 12-24-2019 at 05:34 PM.
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Old 12-24-2019   #4
Psionyx
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The point is to be difficult for these things, if its made any easier, its a slap to the people who had to bust ass to get there goal, and half the fun of this server is the feeling that you had to work rly hard to get everything that you have. I'm not down for making things easier, but I would like to see some added bosses so jungle demon and Daggonoth Prime aren't the end all. It'd be nice to have Jad back so ppl can get fire capes again (but seeing as the animation is broken, idk who'd want one, I don't care to anymore lol). I think Its a bit silly turning boss drops into a rare/unobtainable item. It's not the new players fault that they didn't start earlier and the people who did now have a rare that used to be a standard boss drop for a little while
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